The
city of Eye is the capital city of the Republic of the same name, it sits
on a cluster of islands at the mouth of the Grandbrey River in the Peel
Inlet. A natural harbor, the
site quickly developed after Garda retreated to here during the Arissian
Invasion. The shores of the
river are a mix of low fields and marshland and access is limited to boat,
further protecting Eye from attack.
Before
the Duke fled here, the river delta was home to the Tynnal. These
fishermen lived off the water's bounty and kept much to them. Ignored
by the rulers of Kronland, the Tynnal have been excluded from much of the
city's development.
Today
they live much as they did in raised huts along the marshy shores fishing
and gathering the shellfish that Eyen's consider delicacies. For
this they are called CLAMDIGGERS,
and they definitely take the odor of the marsh with them where ever they
go.
The
Duke of Garda held the islands for three years while the Eastern Horde
burned and pillaged it’s way west. After
their withdrawal, the Duke maintained a community on several of the islands
and begins using it as a harbor. These
few villages grew and the
islands began to be developed. Canals
were cut and new foundations were extended out into the water, slowly the
islands began to take the forms set by the city's builders.
The
most distinguishing feature of Eye is its canals. They
run like streets throughout the city. What
foot traffic there is must take place on the narrow walks and back alleys
that wind about in a maze. The
quickest most convenient way to travel is by boat. Most
wealthy citizens have there own boats. Everyone
else makes do with the many charter boats that taxi passengers about. The
boats are usually the sleek FERROBOATS and their FERROMEN or the slower
bulkier FLATS guided by their PUSHERS. FLATS
are mainly used for cargo. Since
water traffic is the norm, many residences have their own water level entries
and tie ups. Boats can be
hired at any waterside plaza. Connecting
the islands are the many tiny bridges. While
most have rails some don't. Even
the ones with rails only lessen the number of people who fall in the drink
drunk. The discovery of floating
bodies is not that unusual an occurrence either from a fall, or more sinister
attack, everyone who is missing ends up down canal.
The
GREAT CANAL snakes its way through Eye, starting at the north end at RIVERPORT
and twisting along to SOUTHPORT and the deep water Harbor. Along
the way it passes the University, the Dwarven neighborhood, THE NOMEY,
and Cathedral, Council and Assembly Halls and the Ducal Palace. Feeding
into the Great Canal are a multitude of many smaller canal that work their
way into the depths of Eye.
The
City of Eye is divided into six districts, each
one represented by a member of the STAR COUNCIL except the MUNICIPAL DISTRICT
, which is held by the Council as a whole. The
other districts are UNIVERSITY, RIVERPORT, EASTERN, SOUTHPORT, and THE
INNER DISTRICT.
PALACE
OF THE COUNCIL
- This is the seat of true
power in Eye. It is the headquarters
of both the STAR COUNCIL or COUNCIL OF FIVE and the government. The
Five Councilors oversee the ten MINISTRIES that are also housed in the
Palace. The first five are Minister
of the Exchequer, the Minister
of Justice, The Marshalty, the Admiralty, and the Commune. The
second tier Ministries is Estates, Harbor, State
Affairs, and the Chancery. The
Palace is well guarded and some say magically warded as well. A
vast storehouse of art and treasure, parts are open to the public every
Midwoak for petition filing and tours. The
offices of the Ministries are open most days but by appointment. Many
of the Ministries use nearby buildings as offices for their inspectors,
officers and police.
ASSEMBLY HALL -
Not as sumptuous or as busy as the Palace of the Council, the Assembly
hall is dominated by the vast meeting chamber. Several
offices are on the first floor for the Assembly's Advocates and Petition
Readers.
DUCAL PALACE
- This is the City residence
of the Duke of Garda, the figurehead of the Republic. While
he holds title to the vast Estate of Garda, he only holds this Palace technically,
in the city. The Duke has some
properties and business interest. The
Palace is well guarded. Of
interest are the Lions of Philemon. These
giant gold Lions were taken from a Crusader ship by pirates and then relieved from
them by the Eyen Navy. Since
they were being stolen from the Ji Hassa temple in Philemon, nobody has
claimed them.
PALACE
OF JUSTICE
- This fortified building holds the CHAMBERS OF JUSTICE where the City's
Judges hold court. It also
houses the GAOL, with it's Interrogation rooms, cells, and deep Dungeon. The
families of prisoners often stand along the Juro Canal to catch their last
glimpse of their loved ones as they cross the bridge that leads to the
prison. This bridge is known
as the BRIDGE OF ASTELLUS, after
the old pagan God who guided the soul to the Land of the Dead.
CATHEDRAL
MAIN
GUILD HALLS
EMBASSY ROW
BARRACKS -
This is the home base of the Marshalty. Captain
March is in charge as Marshal Rocke lives in a Palace in the Eastern District. Most
of the Republican Guard stationed in the City lives here. The
rest of the guard live in billeted quarters in a village across the lagoon and
in all major towns.
SHIPWORKS
- This is the most defended
part of the City and the most important economically. Behind
the high walls is the world’s largest Ship Building factory. Several companies
work in the enclosure building and repairing the ships that provide the
merchant and military navies. The
major ship design is the KARUNE, the Eyen Carrack. They
also build the sleek Eyen Trireme, a
galley that is able to ram opposing ships, though has a limited range. It
is next to impossible to gain access to the Shipworms without the written
consent of either one of the Shipbuilding families of from the council.
ST.
KENDAL'S COLLEGE
- This is the oldest and largest college in Eye. They
offer a variety of classes and often send students to the other schools
after the core courses are completed here. The
classes here are the most structured. This
college has lecture halls, and a fine library. Most
teachers are Kendalian monks who have found their way to Eye.
ROYAL
COLLEGE
- The Royal
WAKEMAN
SCHOOL (ARTS) - Wakeman
has neither living arrangements nor a library. It
does have an old palace that is used for meetings and dinning. The
students who come out of Wakeman have broad instruction in Music and painting.
ADMIRAL'S
COLLEGE - the
Famous or maybe infamous Admiral Carelia, the only female admiral for the
Republic, founded This College. She
got her start, like many admirals in privateering, before building a large
trading fleet. With no heirs
she donated her fortune to found this school and library.
GALEN
SCHOOL (HEALING)
RINGGOLD
COLLEGE OF LAW
SCYMON
COLLEGE
DUKE'S
SCHOOL (MUSIC)
AL JAMIÀ
- This is the Ji Hassan school. Many
northerners study from the mystics and astrologers who are associated with
the temple in the Ji Hassan part of town.
THEATER
ROW
- Most of the City's theaters
are found along this street. Both
sides are dotted with them and taverns. A
few shops cater to clothing as well. This
is not considered a reputable neighborhood, and is home to many of the
less serious students. On the alley behind this area are the many brothels
popular among the University students.
CHURCH
CHURCH
UNIVERSITY
MARKET
- This is a small plaza Market whose stalls sell essential items. Open
every morning but the 7th day of the week and on holidays.
WATER
MARKET
- The most unusual market in
Eye, the WATER MARKET is located on the INNER LAGOON, a lake in the heart
of the canal city. The market
is conducted off of flatboats that tie up to the walk that surrounds the
lagoon. If it can be bought
then here is the place. It
runs only two days a week, but has the freshest food products.
BOOK
FAIR
- This market runs two days
a week but some stalls are always open especially in PAPYRUS ALLEY. Here
dealers sell books, scrolls, and various manuscripts collected from all
over the world. Many dealers
are also collectors, or former students disposing of their works for cash
or barter. Note that barter
will always net a better trade at this market. It
is also the major place for scribes to offer their services. All
forms of writing, bookbinding, and other more arcane exotica are found
here.
CHURCH
CASINO -
This is the official Casino. It
must pay a high licensing fee of 15% of its entire take. Run
by Lord Bailey of Gelbin a minor noble, it is popular with the aristocracy
and the noble shipping families. Visitors
to the city like to come and stare but the stakes can be high.
FEDOR SHIPYARD - The
Fedor family has run this Shipyard since the founding of the city. It
is the only place non-Eyen ships can be repaired.
MINOR
EMBASSIES -
The smaller embassies of the Jewel Cities, the Caravan Cities and several
Allemanni Provinces.
MARITIME GUILDHALLS
MARITIME MERCHANT HOUSES
MARKETS
- There are two-market plazas in the district. The
largest is the FISH PLAZA, the major fish market in the city, it operates
every morning but 6th day and has a small catch
market most evenings. The long market house a covered hall with many stalls
anchors the FISH PLAZA. The
plaza outside is then full of countless tent stalls and tables. A place
to go for harbor gossip, or to find a CLAMDIGGER guide for the marshes. The
other market is the SPICE MARKET that sells a variety of exotics from the
South and the seas beyond. Smaller
than the fish market, the many booths made from bright foreign cloths and
a few permanent stores in the plaza service this one. Not
only spices but carpets, exotic weapons, animals, and various objects of
unusual craft.
HOSPITAL
- A Flygarian Hospital, they treat all who enter. Payment
is based on ability and is in the form of donations. All
must offer something even if it is just sweeping up once a week. Brother
Monach is the Deacon here. He
and his brothers live in the Abbey nearby. They
have two Master Healers and several Novices.
PALACES
CASINO -
This illegal casino is run by Lady Annetel, a former prostitute who married
well was widowed and opened up this business for the wealthy gamblers of
the city.
RIVERPORT
RIVER
HARBOR
- This is the second Harbor of the City. It
caters to river traffic and the higher draft COASTERS that travel within
the Republic. It is as tough
a place as the South Harbor, as the Rivermen feel a need to prove they
are tougher than the Seamen. The
wharf front houses mainly shipping houses, a few bonding companies and
two Rivermen taverns, the HART OF THE OAK, and the IVY RAT.
FERROBOAT SHIPYARD
- The fine sleek Ferro boats
are built here. It also the
home of the FERROMEN'S GUILD, headquartered in the tavern the BISHOP'S
DAUGHTER. This is a tough
bunch and they will drown any non-member who takes on passengers.
"AMAZON"
GUILDHALL (WOMEN'S GUILD) - The
"Amazon" Guild is an association made up of craftswomen either excluded
by the other guilds or in areas where there is no other male counterpart. Most
Guild members here are either
Midwives or Sisters of the Sword, female mercenaries who often work as
family guards. This is because some of the larger Guilds in Eye such as
the Mercantile Guild allow women unlike in the Empire. This is one of two
"Amazon" Guild houses in the Outlands. The
other one is smaller, and located in the City of Guildwort. Such
independent minded women are frowned upon everywhere, even in the fairly
tolerant city of Eye, by the average male.
JIN
HAS AL EYE
- This is the Jihassan Neighborhood, while
not very big it still occupies several plazas and nearby side streets. The
place is exotic, the smells rich and spicy. The
few wealthy Ji Hassa Traders have their palaces here, the rest of the residents
are craftsmen and Ji Hassa who have settled here with Eyen spouses. The
women keep fairly covered up. Rumor
has it that smuggling and some slave trading goes on in these dark alleys
but that could be just Caldensian prejudice. This
is the place to go for strange southern delicacies and spicy food. Near
the temple is the Teahouse THE DANCING BLOSSOM, which is the finest most
authentic Ji Hassan restaurant this side of the sea.
AL JAM’I - The
Ji Hassan Temple. The Tower
displays the Eternal Flame and also acts as the Prayer Tower. A
worship hall, and cloisters surround the central courtyard for the priest
and Ji Hassa travelers. The
Temple is closed to outsiders except one day a year for the Al Màr
Bazaar, a yearly fair.
ABBEY/CHURCH/HOSPITAL
THE
NOMEY
- The NOMEY or NOMEYTOWN, is the Dwarven ghetto. Located
next to the Warren, it is the largest Dwarven community in the Empire/Outland
region. Many have settled
here fleeing Orthodox Caldensian
and pogroms in the High Empire. But
this region has always had a large Dwarven population as a result of its
close proximity to the fabled Dwarven Kingdom of Azinnzabar. The
neighborhood is known for its artisans, craftsmen, and Dwarven folk ware. Many
of the Dwarves work in the Armories, producing the fine armor and weapons
that Eye exports.
A
large Balagoth or Bogg community lives with the Dwarves in the Nomey. Both
outsider peoples have often lived together in mutual support and protection. This
is one of the few permanent homes ever established by the Boggs. Other
Boggs also reside in the Warren. They
are very active in the Eyen black-market and smuggling. The
clan connections throughout the High Empire and Outlands add to their networks. The
Balagoth seers and soothsayers are popular in the tolerant City. Respected
and approachable, they are often the closest most people get to any magic.
The
SHRINE OF ENDLESS TEARS is the Nomey's central structure. It
is a mysterious and sorrowful place. The
central chamber is a tall cylinder of black smooth stone, with
the names of thousands of ancestors who died during the siege and fall
of Azinnzahar. While the chamber
is made of black stone the flame in the center of the floor is enough to
read by. The Dwarven mystical
movement is strong in eye and is often found tending the shrine. A
few smaller ancestor shrines exist in the Nomey but they are for more mundane
request and receive little attention except by the women.
MARKET - The
one true market in the Warren is the FESTUNE MARKET in the Festune Plaza,
the home to many fences and disreputable dealers. Most
items sold under the tattered awnings are cheap and or rotten, the good
stuff is offered out of the backrooms and alleyways.
RUINED
TEMPLE OF ILLIOR -
A spot often avoided by the locals is the site of the Temple for the Ancient
Allemanni God Illior, the god of the night, dreams, and prophecy. It
is said that a groups of mages occasionally come here to sift through the
remains studying the few surviving inscriptions. The
pit of the prophet has caved in, but it is rumored to be the source of
an extensive tunnel system.
CHURCH
CASINO -
The ROYAL CLOWN is an illegal Casino run with the protection of the Old
Man (see Eye: Underworld). The
front is a simple tavern, but the connecting buildings house a dozen gaming
rooms as well as a brothel.
Illegal
Casinos are another part of the underworld. The
City has just recently recognized the Gambling house of Lord Bailey who
recently converted his Palace into a Casino. Of
course their are illegal gamming houses, the two largest are run by Lady Annetel
out of her Palace and the Royal Clown in the Inner District. Smaller
games of chance occur anywhere more than two people gather, but neither
the Commune nor the underworld regulates this.
Drugs
and Narcotics are another vice common in Eye. The
large number of students and the many mages and scholars has driven up
the need for proscribed herbs and drugs. The
worst is the locally found STICKLE made from the tongues of the Ivy Bat. A
hallucinogenic when brewed into a tea or chewed provides hallucinations
for 10-60 minutes. It is often
used by Mentalist to increase their powers but can be addicting. Other
proscribed but smuggled drugs include ACAANA
(poison), ALANAL (brewed), FANOSEL (infusion), FARPINE (brewed), GEATHIPA
(poison), HACHA (smoked), KARFAR (poison), TIRAGEYTH (chewed), and many
other poisons. Of course with
so many scholars in need of silver it is not hard to find someone who can
prepare many raw herbs into a proscribed product. Many
of the herbs and poisons that
are illegal are made in Eye and smuggled to the rest of the Outlands and
the High Empire.
The
other interest of the underworld is the usual crimes of extortion, forgery,
burglary, strong-armed robbery, and murder.
The
underworld of Eye is divided at the moment into to main factions. The
larger and more powerful is the syndicate run by the "OLD
MAN", a shadowy crime figure who controls most of all the action that happens
in Eye especially in the Warren via his lieutenants. The
other is ANDRU THE BEAR who is cutting in on the empire built by the Old
Man. His power base seems to
be among the Ferro men who have access to the entire city.
There
are several secret Dwarven organizations. Political
groups such as the Khor Kul and the Anzack League are operating openly
in the Nomey. The darker criminal
element among the dwarves are represented by the thug Guurluibon gang and
the more open but definitely connected Red Raven Society, a shadowy mafia
like organization that is involved in legal and illegal activities.
On
the Council level, the factions consist of three groups. Lord
Allred represents the traditionalist. His
seat overseas the Marshalty and the Ministry of State Affairs. While
the lone Traditionalist on the Council he has great backing in the Assembly
among the nobles.
Then
there is the Trader's Faction. Led
by Lord Strothes, a wealthy trader/ noble. The
recently vacated seat held by Lord Sestas, who died in an attempted coup
is up for grabs. The Assembly
may put a Trader supporter just to balance out the last group.
Made
up by Lord Att and Psoas of Maegir this group has the backing of the University
and the mages who have settled in the city and who's influence has grown. Many
fear this last group but their ability to overcome most opposition has
left them fairly secure. Worry
is common in the Traditionalist camp the Lord Att plans to consolidate
power and establish himself as Tyrant of the Republic. But
no proof has come forth. The
attempted coup by Lord Sestes a repudiated Sorcerer himself has both fueled
these fears but also allayed some about Att and Psoas who reacted swiftly
against the overthrow attempt.
The
Assembly's factions are even more Byzantine. It
divides the City from the outer states. The
Freetowns conflict with the landed nobility. The
Shippers vs. the guilds and land traders. Not
to mention some families who have been feuding often with bloody street
brawls for the last hundred years.
The
Republic is not immune from the religious struggles that are taking place
in the young Caldensian Church. The
Orthodox resent the Republic's hostility toward the Archbishopric in Lantilo. They
along with his agents in the city are often stirring up trouble, declaring
heretic the local Church and its backers. The
large number of infidels (Boggs, Dwarves, Ji Hassan, Llynerians and such)
is easy to exploit for the sake of the Orthodox Caldensians and even among
the Traditionalist politicians.
On
the streets the clash of politics is bloodier, as all the above parties
act out their maneuvers and power plays in the darker alleys of the City. Mob
brawls, political murders, and accusations of crimes and treason keep the
canals full of floating bodies.
It
can be safely said the GAME OF STONES is lifted to a new level in the Republic
of Eye.
Non-Residency- 25
Ducats per person over ten
Residency- 10
Ducats/ per person a year at entry
Property
(residential)- 8%
of value
Property
(Business)- 6% of value
Boat
License- 1 Ducat per foot per
year
Pilot
Fee- 60 Ducats
Wharfage- 3F
per foot length
Registry
- 1F
per foot length
The
dominant religion is Caldensian, but the followers of the Prophet vary
in the Republic. The above-mentioned
tolerance has created a tolerant strain of this faith. Most
merchants and craftsmen are happy to for go some of the more ascetic aspects
of Orthodox Caldensian. Still
their are many Orthodox especially among the nobility and among the lower
craftsmen.
There
is also a large Ji Hassa population in the City as well as out at Seik
Al Jamash and they add their belief in Astrology and the Twin Gods Istah
and Churikhan, Lords of the
Light and the Dark. The Temple
in the City the Al Jam'i and its nearby school the Al Jamia offer religious
and secular instruction to its faithful. The
Flame if Istah is allowed to burn from the top of the Flame Tower of the
Al Jam'i. And even Caldensian
Eyens are said to patron the Al Jam'i Astrologers, especially during period
of economic instability.
The
resettlement of LLynerian clans in the east has added their religious beliefs
into the mix that is the Republic. While
many are Caldensian, or a babaric version of the faith, many still practice
their strange superstitions and follow thru rites set by the Druids. Still
this is most common in the east.
The
Boggs and Dwarves of the Nomey both maintain their neighborhood shrines. The
tolerance of the Republic has led to a large influx of both of these people
from the pogroms in the High Empire, particularly from Adwick.
The
Ancient Religion of Kuist, or the Great Four, was the major faith before
the coming of the Caldensians. The
Goddess Dalna was the dominant as she was through out the eastern half
of the Empire. Interest in
the God Illior, has grown with
the arrival of the University. The
Ancient Allemanni scholars who are pursued by the present day scholars
and mages have encouraged this as Illior was god of Mysteries, Magic, and
Prophecy. Astellus and Sakor
had some adherents and artifacts dedicated to all are common in the proper
markets. It must be noted
that an underground system of cults has continued the rites of the Great
Four, in spite of Caldensian proscriptions.
Other
more dangerous cults are known to exist. These
follow the Dark Gods Gologoth, Seriamaius, Gron the Ancient, and others
whose names are avoided. These
sects are often blood cults, whose black rites include human death and
mutilation. The Nocturni are
said to be mages who follow the Dark Way.
GUIDE
TO THE CITY OF EYE EYE
AND IT’S ENVIRONS