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THE IMMORTAL COMPANY

Out of the distant past marched the ancient company of soldiers called the Immortals. They were one of the three Legion Companies of the fabled Ninth “Northern” Legion. This band of men found the world they knew lost in the dust of time. However, bound together by brotherhood and the discipline of their training they not only remained together but became a legendary mercenary company that has fought for Kings and Caliphs over the last 325 years. They are the armed force known as “The Immortal Company”.



THE OATH

Created by the mages associated with the Company and the Elf Queen Hirilith, the oath was developed to encourage esprit d’ corp. as well as bind the men together. Whether it is magic or not, the oath has endured the centuries. Soldiers that have proven themselves in battle usually take the Oath. Anytime there are veterans, they refer to themselves as the “Oathmen”.

The Oath reads:

Eg, (Name) Cum Hoc Sacramentum

Eglen Mar, Destiture Familia

Na-Chaered Palan-Raniel

Tule Lome.Aure Entuluva,

Obligare Hastae Faranga Et Signo,

Gimbatu Agh Krimpatu Ish Burzu.

I, (name) with this solemn oath

Forsaking our home and

Leaving behind our families

We are alone wandering near and far

For the night comes. Nevertheless, the Dawn returns,

So Bound to the Lance Faranga and the Standard

(Last Line in a Language Unknown)

THE LANCE FARAGUR

Ever present is the Immortal Company’s lance. The annals claim Lady Hirilith of the Galdoran gave the lance to the company just before their return to the world of man. The various wizards who have been a part of the company claim that it was much older than even the Lady herself revealed. While men have long speculated about it, it is definitely a relic from the Great War with the Dominion. It along with the oath, were gifts of the Eldar queen, and since then, the lance has carried the standard of the company. First, the Legion Banner of Allemanni and after the defeat of Nakor, his own death-head symbol with an added sword driven through it. The Lance is 15" long and bears a wavy blade above a crosspiece. More like an evil looking Pike the Lance Faragur appears to have been made by the Tiren Shamans, allies of the Dominion during the Time of Legends. Dark powers went into the making of this blade, as it appears to have been formed by hand, with the forgers’ fingerprints still visible in the dark steel. How this was accomplished, raises the specter of black sorcery. Some magic appears to have been bound within the point at that time, in order to use it against the enchanted armies of the Elves and their allies in the Great War. The fact that Hirilith possessed such an item hints at a great store of power within Faragur. The Lance seems to contain strong magical powers, mostly untapped. The combination of the Oath and the weapon appears to bind the members of the Immortals to one another. For this reason morale is very high among all units, and certain protections may also occur.

THE BANNER*

BannerOriginally, the Immortal Company marched under the Imperial Allemanni Banner and the Ninth Legion Pendent. The Allemanni Eagle flew above the company in the Northern Wars and is still used by Marius’ descendants in the Republic of Lamon. The men who returned to the former lands of the Empire felt that the banner was no longer applicable. Their Empire had long since passed. It lived only in the few remaining ruins and legends of the people. For those men who remained together and became the free company that would later emerge as the Immortal Company they needed a new sigil. Their opportunity came in the war against Nakor the Abomination, when the Immortal Company fought under contract to the Wickem King. After the fearful battle beneath the walls of Tartarus, the Immortals were one of the few remaining companies left. Because of their role in defeating Nakor both on the battlefield and behind his walls with their team of specialist, the Immortals adopted his sigil for their own.

Nakor’s symbol consisted of a burning skull on a black field. Under it, the Necromancer of Tartarus had sent his legions of barbarians, Gargun, and undead to terrorize the nations to the south and west. Few remember that the symbol of Nakor dated back even farther in time and has always been considered an image of evil since the days of The Dominion. In an act of defiance and pride, the Immortal Company adopted the sigil as its own, adding a sword through the skull as a symbol of their victory.

 

The capture of the banner was the true birth of the Immortal Company. Their adoption of the new flag removed the vestiges of the past and brought the company out of legend and into their own time. At present the Banner flies from the lance Faragur and the oath to the banner and lance are the binding forces that hold the company together. Of course, this act alone had its consequences. Upon taking up the ruined symbol of their enemy, the Immortal Company became closely tied to the evil of Nakor. In subsequent wars, the Caldensians used this act against the company, when the Immortals seemed to be perpetually battling the new faith and its warriors on the side of the former Kuist Kings who arose from the ruins of the Allemmani Empire. Some historians claim that the Immortals even were offered a chance to convert and take employment from Caldensian lords but they refused because the banner was purchased at too dear a price at Tartarus.

The Company Banner

THE ANNALS

While the Immortals are bound together by the power of the oath and lance, if you asked the common soldier it is the traditions of the company that exert the greatest influence. These traditions are reinforced by the continued up keep and readings of the Company Annals. For men who have taken up the blade and forsaken a normal family life, the real immortality offered by the annals is irresistible. For this reason, every man considers it his duty to insure that their comrades make it into the books as they hope others will do for them. The readings take on a quasi-religious feeling as the battles and faces of the men who fought them are brought to life. These histories date back to the time of the company’s return from Hirilith. It is said that the books detailing the original Ninth Legion remained with Marshal Marius on his journey north. It appears to be an Allemanni custom, to keep company histories among its legions. Today's scholars find much of the history of the Allemanni Empire in such text. Those of the Immortals would be priceless.

List of Annalist

THE SPECIALIST OF THE IMMORTALS

While the band is home to some of the most ruthless and deadly soldiers in Kemen, it is unique in their acceptance of magic and its practitioners. Most likely, this feeling comes from the company’s emphasis on strategy over strength. For the Immortals, a battle is won with wit and guile more often than not, and the arcane arts lend themselves to misdirection and subterfuge. Dabblers in magic as well as engineers and spies all work to keep the company alive. During the Allemanni Empire, it was common to have Priest, healers, and magi all working among the troops. However, with the decline in magic and the Caldensian Prohibitions, this practice is quite unusual. The magi who returned with the Immortal Company from Hirilith had the added bonus of extra training with the Eldar. They have also found magi from the Jeweled Cities and other places. It is also common for the Company have in its hire several Siege Engineers as well as a Physician or Healer. The present Engineer is Canto of Eye, who replaced the recently slain Jungin Dunhill the Dwarven Engineer and brother to Freudin Dunhill, the Company Annalist. Also the Immortals have a physician Roarch "Chopper" Collo, a Leech and Gambler from the City of Eye. Other Present Specialist include the Priest of Illior, Volle' of Tyrolach and the Llynerian Kyrenn Bracken of Uisce na Blath. The Elf-Mage Tinwe has attached himself to the Company but his goals and intentions are ever unclear.  Among the current company, most of the above specialists are dead or missing.  Tinwe has switched sides, having been “taken” by the New Prophet, a possible evil reborn from The Dominion.

COMPANY ORGANIZATION

At the time of the Immortal’s arrival in the Outlands, the band was organized into three platoons. With the Captain at the head Lieutenant Lance and Sergeants Yeardley and Jalal led the platoons. Each platoon was then made up of four squads of six to ten men each led by the officers above and their corporals. In addition, the Engineers Dilly and Filly Heb Been led a separate squad of twenty, as did the quartermaster. They take the field as mounted heavy infantry At present the Immortals are trying to rebuild their forces under the Leadership of the new Captain, Tuttle of Eye.He has been reunited with Sgt Yeardly, who is now Tuttle's Lieutenant. The three squads are led by the Seaumus "Moe" of Abinger, the Ji-Hassa Ruby, and Momombo Dehlack of the Ji-Hassad.

Budget and Gear

COMPANY HISTORY

Origins

The mercenary company now known as the “Immortals” was once the Third Company of the Ninth Legion of the Allemanni Empire. During the last dynasty of Allemanni Emperors, horse tribes from the north and sea reavers from the south ravaged the Allemanni lands. The world was slipping away from the Allemanni Empire. Their civilization blended the worlds of classical art and military might, and it was falling into a state of decadence. The Empire fell into despair and a feeling of hopelessness. Fearing the worse, the rulers sought advice. Finally, the seer, “ PASLOUS “ came to the Emperor with a vision of Death and Destruction for both the Empire and the world all originating in the “far north, in the land of darkness beyond the peaks of iron”. The Emperor Toranus decided that this was something that needed to be addressed and so he sent the Eighth and Ninth Legions on a mission that would change history. Over four thousand strong the force marched north, through the border nations now controlled by the tribes from the north, past the Ceoltric Sea and into the Plains of Culdi. Much of the Eighth Legion was lost to a shipwreck in a terrible storm, the few survivors joined with their fellow Allemanni on their march.



Eventually they arrived in a land known as the Ice Moors, a frozen place where the sun truly shines for only half a year. The Legions battled hordes of Tribesmen as well as Creatures of Darkness, beings long thought to be only folktales. A withdraw southward and the need for security and supplies led the men under the command of Marshal Marius into an alliance with the Galdor nobles now living in Linder. This led to an entanglement in the Elven-Wot Karachi War, with its series of wins and losses and the final betrayal of the Legion at the hands of the Eldar employers. The surprising and opportune rescue by the Elf Queen, Lady Hirilith, and the removal of the surviving legion to the land of the same name would lead to the company’s eventual ill-timed return. After only a short time in the faerie realm, Marius lead his men back into the world of the living. While a majority of the Legion remained in the northlands, later founding the Republic of Lamon, those who wanted to return with the Third Company marched back to the former lands of the Allemanni Empire. They arrived only to find the world had changed in their absence. Those in the other two companies, the “White & Red” who wanted to return with the third were allowed and so they marched south. Following the coast, they marched back into “the world”. However, it was a world over three centuries past from when the left the shores of the north on Hirilith’s ships. The Allemanni world was gone, the empire replaced by dozens petty kingdoms and city-states. New greater evils were on the rise. The reaction to the men marching under the banners and in the armor and dress of the people’s ancestors was one of shock and confusion. Called the “Immortals”, the King of the Wyckem hired the company to join the battle against the Necromancer, Nakor the Abomination. The company captured the enemy’s Standard, a white skull with flaming eyes on a black field. In an act of irony, they added a sword through the top of the skull and made it their own standard for the Immortals.



This war ended with the defeat of the Dark Lord and his undead legions, but also signaled the dominance of the new power centered on the ancient city of Rel Alla.From the ruins left by the war the High Empire was founded and the company found itself on the opposite side of this new conflict.

After the Return

The Immortals under the command of Captain Artelus took service under the King of Palandryd, but the city-state eventually fell.By year 12 AF (After Foundation of the Caldensian High Empire), the Immortals were on the loosing side. The High Emperor Verdis or Verdril in the local dialect had conquered much of the former Allemanni territory including the capital Rel Alla. Under constant attack, the company along with the surviving troops of the former rulers of these lands withdrew slowly to the west. Through the Highlands north of Rel Alla, they escaped into Magdaland. During this retreat, the company raced through Captains, as elections became a frequent occurrence.Eventually they held back the High Empire, who then moved against the lands to the east and eventually the south. In the west, the Immortals found a few decades of employment for the Tower Keepers of Magdaland in wars against the White Council of Olach and the odd valley Kingdom of Assentia.

The Exile

After their tour of the west, they found employ across the Dunrach Sea for the Captains of Tyrolach.This former colony of the Allemanni was the last bastion of that lost culture, and so many of the Immortals thought of this as a homecoming. Of course, none of the original Allemanni legionnaires was still alive, but the tradition that every member adopted thanks to the annals offered the promise of family. Nevertheless, they were sadly disappointed. The Tyrolach of the first century is much like today. Quarrels among the five ruling factions each represented by a Captain made the city weak. Tyrolach had degenerated into a city of pirates and privateers and the company became part of the realm's defense against reprisals.

 

The Ji-Hassa invasions of two centuries before had further weakened the realm of Tyrolach. Now the fire towers of the Ji-Hassa god stood taller than the temples of the Allemanni gods, (Sakor, Illior, Dalna and Astellus). Eventually the Immortals found themselves taking part in pointless battles with local chieftains in the desert as well as being used as pawns in a political game among the Captains. At one point the company faced almost total annihilation when they were ordered to expand the corsair's territory inland into Pahna held lands.

After this, they found service to the east on the Gold Coast. This put them into battles against the Caldensians around Philoman as well as an expedition back to Tyrolach on behalf of the City of Amethyst. They served several of the Jeweled Cities, the last of which was Topaz before returning to the land of the company’s forefathers. Since then, they have been in the employ of different nobles with interest in the civil war plaguing the Kingdom of Hammoth.

The Company’s Stock Rises

A Hammoran Noble initially employed the Company’s with holdings both in the Kingdom and in the Eyen Republic. After victories at Mestalanz, Channelbridge and Knightshelm, the defeat of the Immortals at Vaiden nearly ruined the company. The few survivors fled the keep of the Paladins and returned to the south in order to provision them, acquire new men and discover who their true employers were. Since the return to the island city, the Immortals returned to Hammoth and vigorously pursued the war until an eventual settlement was reached between the rival parties, brokered in a large part by Annalist Freudin and the Immortal Company. The only caveat was that the Immortals would never return to the land they had ravaged on behalf of their employers.



It was also during this period, that the leadership of the Company discovered the Lady Hirilith had manipulated them. Upon their release from her shores, she intended to keep track of the company. The Queen and her advisors crafted a geas spell that bound the members of the Company to one another and at the same time to the Lance Faragur. In addition, they bound the lance to an elfin relic, a pearl known as the “Tear of Edhelbrith.” This was to be kept by men living near the gate of Hirilith’s Farie realm. However, the world conspired against the queen, the precious jewel was lost from invasion and war. Eventually it became part of the royal jewels of Palandryd but was again lost during the Caldensian conquest. Only with the arrival of the Elf Wizard Tinwe, was this revealed to the company, who then pursued the capture of the pearl along with their official contract. The Captain and his specialist determined that possession of the pearl would insure the Company’s control over their own destiny.

 

Tuttle has led the Immortals since defeat by the Caldensian Militant Order the Knight's of the Sword of God, at the Battle of Vaidon.After leading battles at Knightshelm, Calwa Sump, and Angeldale on the Kron River, the company has left the employ of the Hammoran Usurper and been hired as a Mercenary Complement by Lord Att of the Eyen Council of Five. As part of the Republican Expedition Force, they were on the borders of the High Empire in the Province of Raglar. With their rival realm crippled with a child Emperor, the Eyen forces and the Immortal Company find themselves defending High Empire from the expansions of the theocratic Moredon Protectorate. This threat comes from the heretical beliefs of the New Prophet of Moredon and the power gained from his Cult of Personality. The Company was happy to pursue this new assignment as they had reason to believe that the Protectorate was closely tied to their fate. A clue to this was the discovery that the pearl had been transported to this evil land. After the Company recovered the pearl, it continued its commission for the Republic of Eye. Eventually, the leaders in Eye assigned Captain Tuttle control over their expedition forces, due in large part to the Company’s discipline and success.

 

Since arriving in the High Empire, the Immortals have continued to pursue the evil plots of the Moredon leader known as The New Prophet. Sending a recognizance team deep into the Protectorate, where no native has ever traveled, the Company uncovered the secrets behind the realm and their cult of religious warriors and assassins. This group was led by Corporal Yzer and unknown to all involved it also included Captain Tuttle disguised as a common soldier.

 

At the birthplace of the Protectorate known as the Creche, the team uncovered an excavation of a ancient weapons facility dating back to The Dominion. The New Prophet was using the traveling stone to shuttle troops along the ley lines as well as unearthing some weapons that should have remained buried such as Viles, Balewings, Bonewater Dust Canisters, and Shocklances. After escaping the Immortal Company returned with a strike force to flood the complex and cut off access to these weapons of mass destruction. Escaping to the west and the heart of the High Empire, the Immortal team found themselves beneath the walls of Tartarus and at one point within the tower of the Necromancer. There they discovered the bodies of their fallen heroes frozen in time since the killing blow was struck against Nakor. Nakor himself was frozen in time but they team burned the body beyond recovery. They also released an elf and a legionnaire from stasis, however the elf died and the legionnaire soon found himself joining his “descendents.” The members of this team realized Nakor one of the thirteen Dark Princes who ruled The Dominion on behalf of The Dominator. Once considered lost to legend, prophecies had spoken of their eventual return. If Nakor was one, others could be present.

 

The team then escaped to Rel Alla and prevented another attempt to release more of The Dominion’s leaders from Void. It was also at this time that Tinwe was so corrupted by his quest that he was “Taken” by the New Prophet to replace the Voice killed by the Company at Tartarus. It was beneath the ancient streets of Rel Alla that the Immortals finally discovered the full scope of what threatened the world. The Dwarf Freudin consumed the Tear, which gave him the knowledge of the seals’ creation and to remake them. Once this threat was defeated, the Annalist Fruedin remained in the tombs beneath the city to guard the seals that holds the greatest of evils at bay. 

 

The Company has continued to battle Moredon and the arising evil that heralds the return of The Dominion. This resulted in the failed attempt to bring the Grovnans in as allies against Moredon, and the loss of most the company specialist during the subsequent siege on Grovna by the “White Lady” and her army of Gargun and Trolls. Since this time, Captain Tuttle has taken the company to the High Empire and separated himself from the Eye Republic. The company was last seen sailing for the Isles of Acconia and Augora.

*Acknowledgements:

Banner design by St. John Colon.

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