and
Presents
The Encyclopedia Kemen
Home Page
Welcome to the World of Kemen, a
land of fierce passions and betrayals. From the Time of Legends to the present,
the land has been a battleground for good and evil; order and chaos. Gods have
fallen at the hands of men, and mortals have become gods. Empires rise and
fall, their neighbors swallow Kingdoms, and ancient civilizations have passed
beneath the sands of time. Throughout, the majority of peasants and
tribesmen have fought for survival from the elements and their poverty. The
poor have little interests in the greater picture and their ignorance has both
protected them and allowed them to be pawns in the Great Game of Stones.
This
site is a Guide through the Volumes of the Encyclopedia Kemen, a comprehensive
collection of journals, writings, and historical accounts of all Kemen that is
known These Volumes offer Game Rules, Campaign Background,
Races and Culture Descriptions, and the Encyclopedia: Atlas. Volume 1
covers the rules. Volume 2 is the Maestro Dialogues, a series of essays
dealing with Magic in the world of Kemen. The third in the series is the
ever growing Orders, Bands and Secret Societies, which has details
regarding the Immortal Company and the Accademie of Maestros as well as the
faiths and Religions of the world. Additions will continue to this
Volume. The Atlas provides detailed game settings and maps. The
latter are arriving slowly. Few libraries outside of the City of Eye, offer
access to this vast collection.
Kemen
is a campaign setting for the adventures of the Immortal Company, The Accademie
of Maestros, and several other smaller campaigns. A fantasy location, much of
it mirrors Europe of Terra in the 13th century. However, since it is a fantasy
setting magic beings walk the forest and some men posses the blessings or curses
that allow them to wield spells. While proscribed throughout much
of the civilized world, magic survives and a few practitioners have worked
their way into positions of power.
The
mechanics of the Kemen Campaign are based on a d100 or percentile system. I owe
much to I.C.E. and their Rolemaster and MERP game systems. AD&D,
ArsMagica, and Hârn have all been useful as both sources and
inspiration. I subscribe to the idea that all fantasy creators are colonist,
borrowing bits here and there. Any similarities with the above commercial RPGs
are purely coincidental.
Thank
you for exploring the Encyclopedia of Kemen. Please visit some of the
other Links attached to this site. If you are interested in viewing the
Maps up close and personal, a free "CC2 Viewer" for Campaign
Cartographer Vers.6 can be downloaded from Profantasy.
If you have any thoughts and or suggestions
please respond to: immortalco@mailcity.com.
AN INDEX TO THE VOLUMES
Rules of the Game The
Immortal Company Kemen Atlas
VOL. 1
RULES OF THE GAME
This volume includes all of the rules needed to create
a character for play in any of the ongoing Kemen campaigns. Following the above
link takes you to a title page where you can choose from Character Development,
Tables of Skills, the Races and Cultures of Kemen, Lists of Virtues and Flaws
for optional development, Weapons Tables, Armor Charts, and Experience Point
Tables.
CAMPAIGNS
In addition, this volume contains relevant links for several ongoing campaigns
in the Kemen setting. The Immortal Company follows a band of mercenaries as
they battle for gold and glory with cunning and skill. The second, campaign is
a Play-by-email game that explores magic and adventure throughout the world but
with a base at the University of Eye.
The Immortal Company
The Maestro Adventures
VOL. 2
THE MAESTRO DIALOGUES
The
Dialogues
Forward: Introduction by Jontom Merillit
Book 1: The Essential Mage by Serro
Serrani
(Essence Realm)
Book 2: Your Personal
Avatar by Marcus Natora
(Channeling
Realm)
Book 3: The Power Within by Jachim Galanter
(Mentalism
Realm)
Book
4: Spirits in the Material World by
Tor Kar'Reva
(Spirit Realm and
Shaman)
Book 5: Antiguus Magicus by Waren
Unliye
(The Dominion
and Eldar)
Book 6: Angreal, Relics, and Pars Magica
by Keeper Jahael Silwalan
Book 7: Nodes,
Nulls and Magic Regios by Nasra El Da'vim
Book 8: Chaos Magic or White Makes Right
by Kendrath Forgaer "The Rocksweeper"
(Chaos Magic)
Book 9: The Grey Way- Life of Balance
by Padrige the "Wanderer"
(Non Shaman
Druidism)
Book 10: Ordu Ordis
Magica- by Randal Parsia
(The Accademie
of Maestros)
VOL. 3
ORDERS, BANDS, AND SECRET
SOCIETIES
The Immortal
Company
The Accademie of
Maestros
Caldensian
Church
The
Messengers Guild
Kuism: Faith in the Four
Gods
THE
ATLAS VOL. 4+
ARADIS
The Outlands
The Republic of Eye
The
Kingdom of Hammoth
Lantilo
and Guildwort
The
Paladyne
The
Kingdoms of Llynern
VESTLON
The High
Empire
The
Adwicks
Bridy
Eltz
Lordship
of the Isles
Imperial
Cities
Newark
Palandryd
Raglar
Valon
The North
The Jarldom of Grovna
The
Republic of Lamon
The Moredon Protectorate
The Walls of Tartarus
Vortigern
The West
Lythdia
Magdaland
Palador
The
Isle of Olach
The
Realm of Skye
The
Anvil
The Burnt Sea
Dracostann
The Jewel Cities
Tyrolach