The Moredon Protectorate
 
 
 
 
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THE PROTECTORATE

 

Introduction & Geography

 The nation known as The Protectorate of Moredon is unique in both its history and make up. A true Theocracy, The Protectorate is ruled by a heretical priest caste under the direction of the man called “The New Prophet”. The ruling religion is the Varanasi, a bizarre heresy spawned from the most militant aspects of the Caldensian Church. The realm encompasses all of what once was the High Empire's Moredon March, and expands both north and westward into the S’Kree Steppes. Over the last thirty years, the Varanasi has threatened the Imperial frontier outpost of Greenchip and the Grovnan settlements of Waldegir and Joselheim. In just ten years they have gained complete control of Gallon Bay, now renamed the Gulf of Grace, isolating Greenchip and spreading their influence on the High Empire's side of the water.
 The land of Moredon is a long peninsula guarded by the Mighty’s Mountains, the Hands of Grace, and the Divine Consciousness. The landscape is a blend of grasslands and the low deciduous forest of the Ceoltric coast. Much of the coastline is either rocky and barren or thick coastal marshes, making the need for Port Assumption more vital.
 The flora and fauna are those found in a wet wet/cool temperate region. The seasons are more varied than those across the Ceoltric Sea in Llynern, if less rain. 
 

General History

 The land mass known as Moredon was created by the cataclysmic destruction following the Galdoran Act of Desecration, which split it from the realm of Galdor with the rising of the Ceoltric Sea. Before the Great War it was part of the western reaches of the Realm of Galdor under the Eldar Prince Gaelendil. It was from here that the Eldar recruited their Dunden and Hohemanni Allies. It also suffered greatly in the Great War from the Dominion state of Kasee Ardub that lay to the west. No traces of the Eldar period remain.
 

The Pre-Allemanni Period

 After the Act of Desecration broke the geography of the world, the region like most of the world descended into a period of darkness. The realms that fought in the Great War were shattered, the Age of Legends ended. What followed was a time of darkness, and an age that left few markers or monuments for the Historian. As the Golden Age of Man approached with the rising Allemanni Empire, the region we know as Moredon was the invaded by barbarians from the east. These were a part of the great Llynerian migration, that settled the along the shores of the Ceoltric Sea. While the southern branch established Kingdoms on the former sites of Galdor, the northern branch settle the rocky coast at the northern end of the sea. With the Dwarves having left the area with the hiding of Wot Karach, the region was open for settlement. Two of the tribes that traveled all the way down the western coast were the Sudd and the Kelma. Both were very warlike, but only the Kelma adopted the use of the Short Horse from the S’Kree plains men. 
 

 

The Allemanni Empire and the Divisions

 The above barbarians entered the region at about the same time that the Allemanni were expanding eastward. Leaving behind the city-states of their homes, the Allemanni pushed the Empire's borders east beyond the Ceoltric as far as the Nor Reach River in the Outlands. But the lands to the northeast above the Gallon Bay remained loosely under Allemanni rule, and their culture never really took. The outpost fortifications of Nov Kathira, Jeldanon, and Gathway suffered constant attacks from the wild tribes of the region. It was at Gathway & Nov Kathira that the Ninth Legion was stationed, before they marched north under orders, disappearing into the mist of time. 
 Partition of the Empire resulted in the region being forgotten. Few in the cities cared about the outposts, and as the rest of the Empire fell under the sway of powerful nobles, politics became more and more local. The Ninth Legion was never replaced, and the local garrison fell prey to the barbarians from the north and the newer invaders from the northwest. While most of these people settled Newark and the Adwicks, one tribe the Lorie pushed east until they reached the beaches. It was this later tribe that wiped out Allemanni influence in the region that was not to return until the Caldensian expansion of the High Empire.
 

 

The Abomination from Tartarus

 Into this void the black figure of Nakor arose. Known to the world of today as the Abomination, he built his own empire of darkness over an eighty year period. The fact that he lived so long was the result of his practice of the Necromantic arts, which he brought with him from the cults of Golgotha in Sabrynne. 
 Nakor quickly made use of the bloodthirsty nature of the tribal people in the region, especially the Lorie, who were said to show the mercy of a shark to anyone they met. With the Lorie he was able to subjugate all east of Setford and south of the Plains of Culdi. They were his enforcers and through them he forced the Kelmi and Sudd into hid ranks. But even these three large nations were not enough, and this is when he turned to bringing Dark spawn out of the Iron Mountains. With a growing army he threatened the King of Adwick and the King of the Benatti from the region around Rel Alla. The constant wars decimated the land, leaving it sucked dry of not only people but also life. For as the wars dragged on so did the need for new troops, a need Nakor was able to meet by raising forth legions of dead to fight in his ranks. He also attracted dark and foul creatures tainted by hell itself.
 In a final act of desperation, the Abomination was met by the combined armies of the Kings of the South and the newly arrived remnants of the Ninth Legion. While the forces faced unholy terrors on the field, a small group entered the city of Tartarus, and the very palace of the Abomination where he power was broken, thus ending the war. Afterwards Nakor’s allies were hunted down when ever possible. Little dark spawn survived, and the Lorie were reduced to the barest survival. Only the distance from the future High Empire saved the Kelma and Sudd the same fate.

 
 

The High Empire

 As the Empire expanded out of Rel Alla, the far eastern reaches of the continent came under control. Still the area was isolated and foreign to the heirs of the Allemanni. Llynerian and S’Kree migrations had so changed the population that Allemanni culture had vanished completely. The ravages of Nakor’s rule had not helped. Most of the Empire's interest followed the coast, and Moredon and Greenchip were just areas patrolled for defense. As long the High Emperor had someone to watch over the peninsula, then the east, as in Setford and the Adwicks was safe.
 Since there were no forts or towns beyond the rough settlements that acted as trading centers for the various tribesmen, the High Empire embarked on the construction of Castle Vendik on the northern shore of the Bay. These stronghold later was renamed Port Assumption and has become a den for pirates of all kinds.
 

 

The New Prophet

 The last Marshal of Moredon for the High Empire was Marshal Gerring Hass, a distinguished officer who had risen through the ranks of the Order of Caldes Fire as well as had commanded the legendary Iron Legion, made up of primarily Hohemanni. None were more suited to venture into the wilds of the northeast to brave the barbarians and the isolation. So in 257 AF the Hass at the age of 36 became the youngest Marshal of Moredon. The first few years were what could be expected, punishing attacks on the Sudd deeper into the Peninsula as well as raids along the Ceoltric against Skyan and Llynerian settlements. But this changed in the winter of 266 AF.
 Marshal Hass as intrigued by a relic said to be worshipped by the local pagans, and set out to destroy it for the greater glory of his faith. It should be mentioned that Sir Hass was a well known crusader; his years in the Order of Caldes Fire had strengthened his fanaticism. After traveling to a place known at the time as Finpill Dale, now called “The Crèche” he came face to face with a force recognized by Hass as “The Creator of the Light”. Like Caldes before him, the Eastern Marshal was touched by divinity and became a prophet. Building on the belief system of Caldes, Hass named himself “The New Prophet”. His new religion quickly swallowed up his garrison, as well as many of the locals. The ranks of Priest appear to have co from many other faiths. Some say Hass left Finpill with an army of priest, who were their awaiting him. It is clear, that in the next couple of years the faith became a major force. And unlike the Church of the Empire, the Varanasi embraced the twin goals of the mission and the crusade.
 The New Prophet was told to build the City of Light on the Moredon Plains away from the coast. Here was established Divinity. Shortly after, Hass took on the faceless lieutenants called the “Four Voices”. These men became his voice to the faithful. Traveling across the Protectorate and to cells of believers throughout the Dunrach, the Voices instilled order and discipline to the “missionaries”

 In an early attempt to put a stop to the Varanasi, the High Emperor sent an expedition force under the joint command of the Marshal of Greenchip and the Lord of Eltz. The large Imperial army met at Greenchip, arriving by both sea and overland through Setford. On 13 Herbfest 280 AF they were met by a mighty horde from Divinity at the Battle of Hulden Rise, called by the Varanasi “The Smite of Perdition”. The Prophet Hass had put together a force made up of fanatical followers, deadly priest, and wild men from both the Sudd, and some Joderi Horsemen. It was also mentioned that creatures refereed by the few who saw them as “White Stalkers”, ravaged the flanking troops of the Lord of Eltz. 

 
 

Political Structure

 The Protectorate is ruled by the Religious hierarchy, either through dictates or the bureaucratic caste of priest. 

 

The Theocracy

 The Protectorate is a unique realm on Kemen. The State and the church are one and the same. All civil offices are held by the clergy, with the exception of the town council of burghers in Port Assumption. The Temple Governor oversees that town. Because of these duties, the Varanasi Church has three distinct orders: the Cobari or Temple Officers, the Galeen or Temple Priest, and the Augari or “Missionaries”. The Augari are the ones who work to bring about Paradise on earth by cleansing the world of the corrupted. What their definition of corrupted is has remained unclear. Their method of assassination is well known, but the reasons why a whore in one town is slain and a cleric across the sea follows has defied those who try to combat the heresy.
 In the Protectorate of Moredon, slaves do almost all labor, and the Church in turn only holds them. This means that since the Church and State are one, they control great agricultural efforts as well as mining, shipbuilding, and other forms of light industry. The Galeen are those who must work with the slaves. But eventually all children of the slaves are taken from them where they are raised by the clergy to give rise to a new generation of fanatics.

 
 

Peoples and Cultures

 The Allemanni, the Sudd, (the Kubora), the Kelmi (Chelni), the Boggs, the Fellmen.
 The native peoples in the region are the Sudd and Kelma, tribes that migrated west during the early period of Llynerian movement around the Ceoltric Sea. Both tribes were a part of the northern branch and as such are closer to the Low Llynerian clans of Dunmore and Fraoch than the Ekanni and Ragmar of the southern branch.  

 While the Sudd is the most numerous, their semi-independent clan structure means that some clans are a part of the Protectorate while others are unaffected. Those in Moredon have given up much of their nomadic ways, but as the land suffers from the drain of the New Prophet's cities and war machine, many are returning to following the game in the woods and plains.

 The Kelma, having adopted the horse culture of their steppe neighbors, still live as nomads. The travels have actually taken most of the Kelma from Moredon itself, and they are now applying pressure as far west as Setford and Bellham. Many in the High Empire fear a new wave of migrations will be the start of a new war centered arising out of the Protectorate.

(GM Note: Until noted use the Harn entries for Kubora for the Sudd and Chelni for the Kelma)

 The few Allemanni who live in the region arrived from the High Empire in the company of the Marshal Hass. Some adventurers and heretics have arrived since then, but the suspicious nature of the Varanasi keeps outside contacts limited. Most people from the High Empire actually arrived in Moredon as slaves either bought from the pirates or captured from raids along the coast or even from the Green March.

 The Lorie live south of Gallon Bay and make up the principle inhabitants of High Empire state of Raglar. A new crusade against the Lorie to address the “problem” once and for all it being pushed by many in Setford. If so, it will ride out from the High Empire stronghold in Starklar.

 Another people encountered in the area are the Bogg clans that use the route through the Marches and the Lake Kingdoms in order to travel to the High Empire. This is necessary now that both Kingdoms of Adwick have recently reintroduced their proscriptions against the Balagoth and their allies the Dwarves.

 
 
 

The Towns of Moredon

Divinity 

 The capital of the realm, Divinity raises from the surrounding plains a muddle of low buildings. The place has grown dramatically. Before the coming of the New Prophet, this region was the homeland of the southern clans of the Sudd people. After the First Temple was constructed in 269 AF, the place became a center for the fanatics that followed Marshal Gerring Hass. The defeat of the High Empire's army did not stop attempts to eradicate the Varanasi. A daring attack on the Temple itself in 275 AF destroyed the building. But the place was rebuilt the following year with slaves captured from Raglar. 
 

 

Holiness

 The second city of Moredon, Holiness lies east of Divinity near the mines of Hofggry. Like the capital, more people live here than in the fields beyond the shacks that line the streets. It is also on the road to “The Crèche” a popular pilgrimage for all Varanasi.  Especially those priest who leave as missionaries.
 

 

Port Assumption

 The former seat of the Marshal of Moredon has become a festering den of thieves and cutthroats. Lately it has fallen under the shared control of the Varanasi Clergy and the leaders of the Red Skull Pirates. The pirates have found a safe haven from their pursuers, and in exchange they bring in needed supplies for the straining urban populace of Divinity as well as smuggle the Augari missionaries through out the world. Even though it no longer is a recognizable bastion of Caldensian light in the east, it still remains more a part of that world than what is emerging inland. The original fort still watches over the small harbor, and the few merchants in Moredon operate here.    The town has several inns that cater to the few merchants who trade here.  The town center is home to the daily market.    On the outskirts of town is the Cobari School, that houses and educates the children of the faithfull.   Port Assumption has been the headquarters for one of the Cardinals, most recently the Yellow Voice.
 

 

The Creche

 The most holy site in Moredon and for the Vanasari faithfull, the Creche is the valley where The New Prophet was "touched by the Light".  Afterwards he was exposed to the truth and began his faith.   The location of the Creche is not really known to outsiders.   On maps, the site is assumed to be located at the end of the Vale Road.    A Augar Mission and temple complex is said to lie in the area.
 

Gallon’s Wharf (Sacrament)

 A need for a second outlet to the sea has led to the building of small harbor in this quiet fishing town.   While few ships visit this eastern port, it is beginning to expand.   It has recently been fortified in defense against the Skyan vikings who sail down from Grovna.    They  prey upon the eastern shores of the Protectorate.   The viking raids have increased in retaliation to the attacks from the Sudd clansmen under the control of Moredon on Grovna's southern frontiers.