EXPERIENCE POINT TABLE
LEVEL |
EXP.
POINTS REQ |
1 |
0 (assumed) |
2 |
5,000 |
3 |
10,000 |
4 |
25,000 |
5 |
35,000 |
6 |
45,000 |
7 |
55,000 |
8 |
60,000 |
9 |
80,000 |
10 |
100,000 |
+1 level |
20,000 |
NOTE: A character starts first level with
(5,000*) points. From there on, he is
on his own.
Characters increase the skill
abilities as they go up in levels. The
advancement is based on the awarding of experience points for actions and
ideas. Some awards are fairly clear
while others are up to the Gamemaster's discretion. There are nine categories for experience in the areas of COMBAT,
SPELL USE, IDEAS, and AND MISC.
1. HIT POINTS
- At the end of each battle the number of hit points lost by a character are
each worth an experience point.
2. CRITICAL POINTS -
Experience Points can be awarded by the number of CRITICAL OR EXTRAORDINARY
STRIKES that a character achieves. The
experience points are based on the level of the foe and are modified by the
state of the foe and the combat.
Critical Point Table Critical
Delivered
OPPONENT'S LVL |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Each Level
above 10th |
To self By foe |
(A) 51-60 |
3 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
+5 |
100 |
(B) 61-70 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
+10 |
200 |
(C) 71-80 |
8 |
15 |
30 |
45 |
60 |
75 |
90 |
105 |
120 |
135 |
150 |
+15 |
300 |
(D) 81-90 |
10 |
20 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
+20 |
400 |
(E) 91-100+ |
13 |
25 |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
+25 |
500 |
Modifiers:
0x -
if foe is dead or dying.
1/10 x - foe is unconscious
1/2x- foe is stunned or incapacitated
2 x
- character is alone with foes
Critical Points cannot
exceed KILL POINTS
3. KILL POINTS Are awarded when a foe is killed or rendered
unconscious. This must occur in a
combat situation with an active, i.e. not dead or unconscious, opponent. These points are awarded to the one who
delivers the killing blow but are reduced by the CRITICAL POINTS delivered by
someone else.
Kill Point Table Level of character delivering "Killing" blow
OPPONENT'S LVL |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
each Lvl above
10th |
to self by foe |
1 |
50 |
200 |
250 |
300 |
350 |
400 |
450 |
500 |
550 |
600 |
650 |
+50 |
100 |
2 |
45 |
150 |
200 |
250 |
300 |
350 |
400 |
450 |
500 |
550 |
600 |
+100 |
200 |
3 |
40 |
130 |
150 |
200 |
250 |
300 |
350 |
400 |
450 |
500 |
550 |
+150 |
300 |
4 |
35 |
110 |
130 |
150 |
200 |
250 |
300 |
350 |
400 |
450 |
500 |
+200 |
400 |
5 |
30 |
100 |
110 |
130 |
150 |
200 |
250 |
300 |
350 |
400 |
450 |
+250 |
500 |
6 |
25 |
90 |
100 |
110 |
130 |
150 |
200 |
250 |
300 |
350 |
400 |
+300 |
|
7 |
20 |
80 |
90 |
100 |
110 |
130 |
150 |
200 |
250 |
300 |
350 |
+350 |
|
8 |
15 |
70 |
80 |
90 |
100 |
110 |
130 |
150 |
200 |
250 |
300 |
+400 |
|
9 |
10 |
60 |
70 |
80 |
90 |
100 |
110 |
130 |
150 |
200 |
250 |
+450 |
|
10 |
5 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
130 |
150 |
200 |
+500 |
|
|
|
|
|
|
|
|
|
|
|
|
|
+50** |
|
NOTES: Modifiers above are in affect.
If the opponent's Level is greater than
10, 50 pts are awarded for each level over.
4. SPELL POINTS - These
points are awarded for casting spells in combat and out of combat
situations. The spell must have some
effect or benefit to the player or group.
Spell Point Table Level of the Character
casting the Spell
SPELL LEVEL |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
each Lvl above
10th |
1 |
90 |
80 |
70 |
60 |
50 |
40 |
30 |
20 |
20 |
10 |
+5 |
2 |
100 |
90 |
80 |
70 |
60 |
50 |
40 |
30 |
30 |
20 |
+10 |
3 |
110 |
100 |
90 |
80 |
70 |
60 |
50 |
40 |
40 |
30 |
+15 |
4 |
120 |
110 |
100 |
90 |
80 |
70 |
60 |
50 |
50 |
40 |
+20 |
5 |
125 |
120 |
110 |
100 |
90 |
80 |
70 |
60 |
60 |
50 |
+25 |
6 |
130 |
125 |
120 |
110 |
100 |
90 |
80 |
70 |
70 |
60 |
+30 |
7 |
135 |
130 |
125 |
120 |
110 |
100 |
90 |
80 |
70 |
70 |
+35 |
8 |
140 |
135 |
130 |
125 |
120 |
110 |
100 |
90 |
80 |
70 |
+40 |
9 |
145 |
140 |
135 |
130 |
125 |
120 |
110 |
100 |
90 |
80 |
+45 |
10 |
150 |
145 |
140 |
135 |
130 |
125 |
120 |
110 |
100 |
90 |
+50 |
NOTE: Formula = 100-(10 x level of caster)
+ (10 x level of spell cast)
5. MANEUVER POINTS - Are
awarded for unique or inspired moves (static or moving) that are
successful. A "100%" or
higher must be accomplished to benefit and they are based on the difficulty of
the move.
Maneuver Points
Table
MANEUVER |
EXP POINTS |
BONUS |
ROUTINE |
0 |
+30 |
EASY |
5 |
+20 |
LIGHT |
10 |
+10 |
MEDIUM |
50 |
+ 0 |
HARD |
100 |
-10 |
VERY HARD |
150 |
-20 |
EXTREM HARD |
200 |
-30 |
SHEER FOLLY |
300 |
-50 |
ABSURD |
400 |
-70 |
6. TRAVEL POINTS - These
points are awarded for each mile traveled in unfamiliar territory as one
experience point for every mile on land and every ten miles by air or sea. The character must be conscious and
interacting with his environment.
Multiply by 1/2 in civilized areas, and by 2X in dangerous areas. A 3X is used in extremely dangerous areas.
7. MISCELLANEOUS POINTS -
These points are awarded for non-tactical activity (figuring out a riddle or
clue, planning a successful trip, et...).
In addition they are used when a charter achieves some goal (visiting a
holy site or special place, completing a mission, or surviving a battle). Money Points are awarded by the GP value (8
Eyen Silver Ducats are worth 1 GP)
8. IDEA POINTS -
Awarded to ideas or plans that lead to the accomplishment of a given goal. The amount of experience awarded for the
combat section (#1-5) are totaled for the whole group then divided in
half. The Gamemaster then divides this
figure up by the party, with the idea's creator getting half of those and the
supporting players the remaining part equal to their support.
9. ROLE-PLAYING -
These points are awarded by the quality of role-playing exhibited by a
player. "Voice" and
applicable actions make up a large part, as does detailed spell castings,
religious beliefs, and the following of taboos and prejudices. Study the culture sheets and feel free to
ask the Gamemaster any questions. The
player may also get points for adding cultural aspects with the Gamemaster's
blessings.