Encyclopedia Kemen: Game Rules 

 


EXPERIENCE LEVELS

 

Kemen Home Page

Game Rules Title Page

Character Development

CHARACTER LEVEL ADVANCEMENT

 

EXPERIENCE POINT TABLE

LEVEL

EXP. POINTS REQ

1

0 (assumed)

2

5,000

3

10,000

4

25,000

5

35,000

6

45,000

7

55,000

8

60,000

9

80,000

10

100,000

+1 level

20,000

NOTE:     A character starts first level with (5,000*) points.  From there on, he is on his own.

EXPERIENCE POINTS

            Characters increase the skill abilities as they go up in levels.  The advancement is based on the awarding of experience points for actions and ideas.  Some awards are fairly clear while others are up to the Gamemaster's discretion.  There are nine categories for experience in the areas of COMBAT, SPELL USE, IDEAS, and AND MISC.

           

1. HIT POINTS - At the end of each battle the number of hit points lost by a character are each worth an experience point.

           

2. CRITICAL POINTS - Experience Points can be awarded by the number of CRITICAL OR EXTRAORDINARY STRIKES that a character achieves.   The experience points are based on the level of the foe and are modified by the state of the foe and the combat.

 

            Critical Point Table                                             Critical Delivered

OPPONENT'S LVL

0

1

2

3

4

5

6

7

8

9

10

Each Level above 10th

To self

 By foe

(A) 51-60

3

5

10

15

20

25

30

35

40

45

50

+5

100

(B) 61-70

5

10

20

30

40

50

60

70

80

90

100

+10

200

(C) 71-80

8

15

30

45

60

75

90

105

120

135

150

+15

300

(D) 81-90

10

20

40

60

80

100

120

140

160

180

200

+20

400

(E) 91-100+

13

25

50

75

100

125

150

175

200

225

250

+25

500

 

Modifiers:     

 0x   - if foe is dead or dying.          

1/10 x  - foe is unconscious

1/2x-   foe is stunned or incapacitated    

 2 x   - character is alone with foes

                         

Critical Points cannot exceed KILL POINTS        

 

3. KILL POINTS   Are awarded when a foe is killed or rendered unconscious.  This must occur in a combat situation with an active, i.e. not dead or unconscious, opponent.  These points are awarded to the one who delivers the killing blow but are reduced by the CRITICAL POINTS delivered by someone else.

            Kill Point Table              Level of character delivering "Killing" blow

OPPONENT'S LVL

0

1

2

3

4

5

6

7

8

9

10

each Lvl above 10th

to self

 by foe

1

50

200

250

300

350

400

450

500

550

600

650

+50

100

2

45

150

200

250

300

350

400

450

500

550

600

+100

200

3

40

130

150

200

250

300

350

400

450

500

550

+150

300

4

35

110

130

150

200

250

300

350

400

450

500

+200

400

5

30

100

110

130

150

200

250

300

350

400

450

+250

500

6

25

90

100

110

130

150

200

250

300

350

400

+300

 

7

20

80

90

100

110

130

150

200

250

300

350

+350

 

8

15

70

80

90

100

110

130

150

200

250

300

+400

 

9

10

60

70

80

90

100

110

130

150

200

250

+450

 

10

5

50

60

70

80

90

100

110

130

150

200

+500

 

 

 

 

 

 

 

 

 

 

 

 

 

+50**

 

NOTES:    Modifiers above are in affect.

                 If the opponent's Level is greater than 10, 50 pts are awarded for each level over.

 

 

4. SPELL POINTS - These points are awarded for casting spells in combat and out of combat situations.  The spell must have some effect or benefit to the player or group.

 

            Spell Point Table                        Level of the Character casting the Spell

SPELL LEVEL

1

2

3

4

5

6

7

8

9

10

each Lvl above 10th

1

90

80

70

60

50

40

30

20

20

10

+5

2

100

90

80

70

60

50

40

30

30

20

+10

3

110

100

90

80

70

60

50

40

40

30

+15

4

120

110

100

90

80

70

60

50

50

40

+20

5

125

120

110

100

90

80

70

60

60

50

+25

6

130

125

120

110

100

90

80

70

70

60

+30

7

135

130

125

120

110

100

90

80

70

70

+35

8

140

135

130

125

120

110

100

90

80

70

+40

9

145

140

135

130

125

120

110

100

90

80

+45

10

150

145

140

135

130

125

120

110

100

90

+50

NOTE:              Formula = 100-(10 x level of caster) + (10 x level of spell cast)

 

5.  MANEUVER POINTS - Are awarded for unique or inspired moves (static or moving) that are successful.  A "100%" or higher must be accomplished to benefit and they are based on the difficulty of the move.

 

Maneuver  Points  Table        

MANEUVER

EXP POINTS

BONUS

ROUTINE

0

+30

EASY

5

+20

LIGHT

10

+10

MEDIUM

50

+ 0

HARD

100

-10

VERY HARD

150

-20

EXTREM HARD

200

-30

SHEER FOLLY

300

-50

ABSURD

400

-70

 

 

6. TRAVEL POINTS - These points are awarded for each mile traveled in unfamiliar territory as one experience point for every mile on land and every ten miles by air or sea.   The character must be conscious and interacting with his environment.  Multiply by 1/2 in civilized areas, and by 2X in dangerous areas.  A 3X is used in extremely dangerous areas.

 

7.  MISCELLANEOUS POINTS - These points are awarded for non-tactical activity (figuring out a riddle or clue, planning a successful trip, et...).  In addition they are used when a charter achieves some goal (visiting a holy site or special place, completing a mission, or surviving a battle).   Money Points are awarded by the GP value (8 Eyen Silver Ducats are worth 1 GP)

 

8.  IDEA POINTS - Awarded to ideas or plans that lead to the accomplishment of a given goal.  The amount of experience awarded for the combat section (#1-5) are totaled for the whole group then divided in half.  The Gamemaster then divides this figure up by the party, with the idea's creator getting half of those and the supporting players the remaining part equal to their support.

 

9.  ROLE-PLAYING - These points are awarded by the quality of role-playing exhibited by a player.  "Voice" and applicable actions make up a large part, as does detailed spell castings, religious beliefs, and the following of taboos and prejudices.  Study the culture sheets and feel free to ask the Gamemaster any questions.   The player may also get points for adding cultural aspects with the Gamemaster's blessings.