Encyclopedia Kemen: Game Rules 

 


EXPERIENCE LEVELS

 

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Game Rules Title Page

Character Development

CHARACTER LEVEL ADVANCEMENT

 

EXPERIENCE POINT TABLE

LEVEL

EXP. POINTS REQ

1

0 (assumed)

2

5,000

3

10,000

4

25,000

5

35,000

6

45,000

7

55,000

8

60,000

9

80,000

10

100,000

+1 level

20,000

NOTE:     A character starts first level with (5,000*) points.  From there on, he is on his own.

EXPERIENCE POINTS

            Characters increase the skill abilities as they go up in levels.  The advancement is based on the awarding of experience points for actions and ideas.  Some awards are fairly clear while others are up to the Gamemaster's discretion.  There are nine categories for experience in the areas of COMBAT, SPELL USE, IDEAS, and AND MISC.

           

1. HIT POINTS - At the end of each battle the number of hit points lost by a character are each worth an experience point.

           

2. CRITICAL POINTS - Experience Points can be awarded by the number of CRITICAL OR EXTRAORDINARY STRIKES that a character achieves.   The experience points are based on the level of the foe and are modified by the state of the foe and the combat.

 

            Critical Point Table                                             Critical Delivered

OPPONENT'S LVL

0

1

2

3

4

5

6

7

8

9

10

Each Level above 10th

To self

 By foe

(A) 51-60

3

5

10

15

20

25

30

35

40

45

50

+5

100

(B) 61-70

5

10

20

30

40

50

60

70

80

90

100

+10

200

(C) 71-80

8

15

30

45

60

75

90

105

120

135

150

+15

300

(D) 81-90

10

20

40

60

80

100

120

140

160

180

200

+20

400

(E) 91-100+

13

25

50

75

100

125

150

175

200

225

250

+25

500

 

Modifiers:     

 0x   - if foe is dead or dying.          

1/10 x  - foe is unconscious

1/2x-   foe is stunned or incapacitated    

 2 x   - character is alone with foes

                         

Critical Points cannot exceed KILL POINTS        

 

3. KILL POINTS   Are awarded when a foe is killed or rendered unconscious.  This must occur in a combat situation with an active, i.e. not dead or unconscious, opponent.  These points are awarded to the one who delivers the killing blow but are reduced by the CRITICAL POINTS delivered by someone else.

            Kill Point Table              Level of character delivering "Killing" blow

OPPONENT'S LVL

0

1

2

3

4

5

6

7

8

9

10

each Lvl above 10th

to self

 by foe

1

50

200

250

300

350

400

450

500

550

600

650

+50

100

2

45

150

200

250

300

350

400

450

500

550

600

+100

200

3

40

130

150

200

250

300

350

400

450

500

550

+150

300

4

35

110

130

150

200

250

300

350

400

450

500

+200

400

5

30

100

110

130

150

200

250

300

350

400

450

+250

500

6

25

90

100

110

130

150