The
Jarl of Grovna is home to the Skyan presence most in the Dunrach experience.Lying
far to the east and south of their traditional lands, this Red Skyan faction
has established this realm as an outpost for trade and raiding.While
not officially a Kingdom, the ruling Stendahl clan claims featly to the
King of Evolond.
Grovna
geography is dominated by the fens and wooded islands that lie at the mouth
of the Grovna River.These marshes
have isolated the settlement from the horse nomads of the S’Kree plains
as well as other inland raiders.The
shallow water of many of the tributaries limits access by deepwater boats
that do not share the shallow draft of the Skyan ships.
Fair
agricultural land is found on many of the islands and along the Grovna
River that carries rich mineral deposits on its long trek south.The
more exposed islands have poor soil and farming is more difficult.The
forest provides good timber for homes and the fine ships built by the Skyan
boat masters who have immigrated to Grovna from the north.
While
Grovna technically extends all along the banks of the River, few dare live
so isolated.A small trading post
lies below the last cataract, and another exist on the northern side of
the Culdi Pass.These holdings are
very isolated and unprotected.Only
the bravest sort and those who seek a high return for their services live
this far out.And even these people
often fall prey to the various raiders and tribes of the north.
After
the Age of Legends passed, the human settlers who arrived from the Beryl
Sea overran the area.They were the
forefathers of the Llynerians.The
more barbaric clans are often referred to as the Low Llynerians, and many
of them migrated along the northern coastline into the region.One
group, the Nuoan, remained along the marshy coast.They
are a fierce people, who fight with stealth and ambush.No
open battle has ever been reported against the Nuoan.This
was always a good strategy against the larger Sudd and Kelma tribes that
claim parts of the territory to this day.
The
town of Grovna or Grovnaheim was founded at the mouth of the Grovna River
on the northwestern coast of the Ceoltric.While
the region had been settled by the Low Llynerian
Tribes
collectively called the Nuoan; the Skyan quickly established a camp here.Founded
in 45 AF, the camp was called Oselhahl and acted as a winter camp for traders
down through the Culdi Pass and Viking raiders who preyed upon the people
inhabiting the Ceoltric and Dunrach coasts.
The
leader of Oselhahl was Kholbi Grafson of the Red Skyan, a fearsome Viking
who led the first expedition through here.The
Viking chief attracted many followers among them the descendents of the
six clans that live in Grovna.Since
the Great War chief died in a raid on an Abbey in Llynern in 52 AF, his
son Sten Kolbison became the founder of the Clan Stendahl and the first
to establish the Jarldom of Grovna.From
this time on, Grovna became a major player in the maritime trade and wars
of the Ceoltric and Dunrach Seas.
While
often feared as pirates, the Skyan of Grovna has fought as mercenaries
in many of the important wars of the age.Never
was this more obvious than their involvement in the Second Philemon Crusade.After
the loss of the City of the Prophet to the Ji-Hassa, the High Empire found
itself short of troops.This was
during the Balanni dynasty and the nobles had withdrawn much of their support
from the bureaucratic oriented government.A
general call for aid against the infidel went out and Alric of the Clan
Rorgan put together a force to retake Philemon.This
was in spite of the fact the pagan Skyans were even more feared than the
Ji-Hassa.The success of the Alric’s
army was the influence the Abagzabar Dwarves offered with the Dracostanni.While
the southern Dwarves were often at war with the Ji-Hassa, they held little
affection for the Caldensian High Empire.The
short-lived alliance formed with Alric and his forces were enough to win
control of the Rhunaz River.For
their effort Clan Rorgan was made Earl of Rhunanon now called Rhunur in
the Skyan tongue.It remains a fief
of Philemon and the High Emperor.Most
of the Skyan adventurers converted to the Caldensian faith, a condition
of holding title.It also helps
in Sabrynne where the Caldensians follow the Ji-Hassa practice of paying
a special tax, the Kharaj, for non-believers.
During
all of this period, the Skyans continued to practice their form of raiding
called Viking.Sweeping in
from the sea in their sleek dragon ships, the Grovna Skyans terrorized
towns and villages throughout the known world.Even
as far as the isles of Anconia and Augora as well as the coast of Eye,
the dragon ships heralded death and destruction.The
cities of Anconia itself burned at the hands of the Vikings.Who
then sailed west instead of east as expected.The
navies of Eltz and Palandryd were out maneuvered.Some
Of
the members of this expedition later returned to Grovna from the north
bringing with them tales of wonder from their trip around the Point of
the Day.
Throughout,
the Stendahls ruled Grovna.The Grunnal
Rebellion threatened from the Jarldom within.In
250 AF, Wulf Oberson the Stendahl Jarl took the throne.At
the time he was considered hale if brash, but that is rarely a fault among
the Skyan.After only three years
on the throne his mind became troubled.It
has been rumored that his wife poisoned him after he slew their eldest
son in a disagreement.The rest of
the children of Wulf fled into exile The Theng of Grovnalond worried at
the loss of leadership and the erratic behavior of Wulf Stendahl.Attempting
to hold the Jarldom for the remaining heirs the Theng appointed Larseer
of the Grunnal to act as Regent and the Jarl was placed under house arrest.After
only a few months Wulf Oberson died of poisoning, as did his three wives.News
came that some of the heirs had been killed as well even in exile.A
thrall was charged with the crime and he confessed that it was under the
direction of Larseer.This threw
the Thanes into open conflict, with Grunnal openly claiming the throne.After
the return of Freyhdy Wulfson, the Grunnals were defeated and their holdings
taken.In Exile the Grunnals fled
into to the Dhudleigh Island of the coast of Llynern.They
have since carved out their own petty kingdom.
GOVERNMENT
Grovna
is divided into four thanaals, each ruled by a great clan.Most
people who live in a thanaal are related however distantly to the ruling
clan.Such as, the majority of inhabitants
of Grovnaheim are Stendahls.
Within
its own Thanaal, the clan rules without much interference from the
Jarl.A council of elders called
the Thangaad decides the direction for each clan.Membership
on this council is open to men with at least three wives, restricting it
to the wealthiest and most powerful clan members.As
such, they are rarely over twelve men.Each
Thangaad has the right to elect a Clan Chief or The Valhkar.These
men are usually the best war leaders of a clan, but more often than not
the title goes from father to son.
All
free clansmen in a thane have the right to speak at the clan meetings or
Thengs.These gatherings
are at the discretion of the Valhkar and usually undertaken to gather consensus
of the clan for some endeavor. They also serve as a formal court of appeals
to the Valhkar’s rulings in criminal matters.
The
major clans are Stendahl, Rhorlief, Volund, and Ochreson.The
second tier clans are Rorgitte (a skion of Rorgan of Sabrynne), Siggryd,
and Halfdake.The Priestly clans
are Hjemgar and Lonigswye.The Grunnals
are in exile and the Volund and Ochreson split their thanaal.
WERGELD
TABLE
Social
Class
Of
Victim |
Killed
(sp) |
Maimed
(sp) |
Jarl
|
25,000
|
12,500
|
Heir
to Throne
|
6500
|
3200
|
Vahlkar,
major
|
12,500
|
6500
|
Vahlkar,
lesser
|
7500
|
4000
|
Huscarl
Commander
|
2500
|
1000
|
Priest
of Woten
|
2500
|
1000
|
Jarlgaard
Captain
|
2100
|
875
|
Clan
Guard Captain
|
1250
|
440
|
Jarlgaard,
Officer
|
675
|
300
|
Jarlgaard,
Warrior
|
500
|
250
|
Clan
Warrior
|
300
|
150
|
Skilled
Thrall
|
100
|
50
|
Unskilled
Thrall
|
50
|
20
|
Women
and Children
|
50%
|
|
There
is no equivalent to a royal plutocracy in Grovna.But
in most cases members of the Stendahl clan perform most of the functions
of chancellor, chamberlain, and even royal tax collector.The
Jarl has always been the current Vahlkar of the Stendahls, which gives
him legal rule over his Thanaal.The
other Thanes are dealt with almost as equals.Politics
and power are all that allows some central rule.
The
Jarl also rules with the help of the Jarlraad a council made up
of representatives from all of the clans, even the lesser one.They
concern themselves with external affairs and any inter-thanaal disputes.
Taxes
are based upon tribute, collected by each clan of its members and then
from the Thanes by the Jarl.Within
a Thanaal, tribute is based upon a head tax, and any fees for trade or
craft titles.Head taxes range from
8-16sp annually.Some Vahlkar’slevy
toll and bonding taxes.The trade
up and down the Grovna River requires a tribute to the Stendahls.
The
CURRENCY is
Lev
(Ag) = 2sp
Stotki
(Be) = .5sp/5 bp
Stotkili
(Cu) = .05sp/ .5bp/ 5 cp
For
the Skyan gods, Priest comes from two minor clans, the Hjemgar and the
Lonigswye.The Hjemgar provide Priest
for mainly for Woten.Clan Lonigsway
is dedicated mainly to Baldur and Freya, but they also provide dedications
for all the rest of the pantheon.
The
Skyan pantheon was adopted from the Elves and Dwarves encountered in the
north.That is why many of them
possess the same attributes as the Valar.In
addition the Skyan god fo the Mountains and Storms is a bearded man with
a war hammer.Much taller than the
Dwarves’ Mahal, the likeness is still there.Of
these gods, the All-Father or Woten is the strongest force and the one
most reveared.He is the god of warriors
and clans.A Priest of Woten will
be encountered for about every long ship and in every village.In
Grovna they come from the Hjemgar clan.The
other gods have a few rites associated with them and are called upon for
specific areas of influence
Before
the Skyans met the Elves of Edheldor and the Dwarves of Abagzahar, they
practiced an older more totem-based religion.This
one focused on the great spirits of the ancient trees of the north.The
sacred groves and shaman rites have beenforgotten
by many, but there are always of a few who turn to these old and mysterious
powers.In Grovna, an sacred grove
is kept by
Tribute:
Stendahl
Population:
5,000
Founded
in 85 AF by Orgund Fellson Rhorlief, this thane is the major source of
ship timbers in Grovna.Located on
the mainland, Waldgir is one of the most exposed of the major Grovnan holdings.Leading
up to the Grunnal Rebellion, the Rhorliefs of Waldgir tried to act as peacemakers
between the other houses.Since
then their loyalty has always been suspect.The
current Vahlkar, Mynar Rhorlief is extensively fortifying the stronghold
in anticipation of more attacks from the Sudd and Kelma.Mynar
is a man of great appetites, stout and married to four women.He
has seven sons to help hold the forest and fields.
Tribute:
Stendahl
Population:
6,000
A
rich farming thane, Joselheim was settled first by the Allanar Clan who
passed it on to the Volunds through marriage back in 210 AF.Located
on several islands and marshy tracks to the southeast of Grovnaheim, Joselheim
has recently been the site of several night attacks by mainland barbarians.The
present Vahlkar is Helda Freytoter Volund, who took over leadership after
the death of her husband in 305 AF.While
this is rare, Helda now in her sixties is a former sheildmaiden and has
led several responses to the farm burning attacks in her thane.She
has four daughters and only a grandson to inherit the title.
GRUNNALOND
Clan:
Ochreson
Tribute:
Stendahl
Population:
Grunnalond
was the former thane of the Grunnals, now exiled from the Jarldom.During
the Rebellion, the Ochreson’s took most of the thane.They
rest of the former holdings were granted by the Jarl to the Siggryd for
their faithful service.Located to
the north of Grovnaheim, Grunnaland also has holdings on the Foro Trail,
the name for the river and land passage north.At
present all of the Grunnals have either left or passed into thrall.Vahlkar
Darggrun Ochreson is very suspicious of outsiders, afraid of a return of
the Grunnals.Every couple of decades,
Viking raids by the exiled Grunnals have kept the people of this thane
on their toes.
Tribute:
Evolond (Skye)
Population:
13,000
GM
Note:Use the Vulenheim write up
in the Menglana Kingdom Module.
1.
GREAT HALL/ VATHRAN
The
seat of power for all of the northern Ceoltric.By
Skyan standards the place is a mighty structure.Built
of stone on 244 AF by Lanker II, the hall is currently occupied by Erick
Stendahl, the Jarl of Grovna.Guarded
by 5-10 Jarlgaard, more can be called from the nearby Barracks.
2. JARLGAARD BARRACKS
Located
to the east of the Vathran, this long series of buildings are connected
by narrow covered porches.Three
companies of the Jarlgaard are quartered here, as royal protectors of the
Jarl of Grovna.Each company has
25 men each and Horm Stendahl, a huge and brutish berserk, commands them.One
company is on Duty at all times, manning the watchtower, the Great Hall,
and patrolling the High Town.
3.
STEN’'S BARROW
The
burial site of Sten Kolbison Stendahl, the fist Jarl of Grovna.Descending
through the Culdi Pass, Stahl created the first settlement and enriched
it through Viking along the Ceoltric.The
tomb contains his long ship, three of his four wives, as well as a reputable
large amount of his wealth.Two or
three members of the Jarlgaard keep vigil at the barrow.Monthly
things are held in the open area beneath the barrow; none may stand upon
the mound.
4.
WATCHTOWER
A
forty-foot high beacon tower made of wood was built atop the highest part
of the town.Always manned by 3-4
guards.Since the land is so flat
they can see very far.
5.
THRALLHUD (Clan Stendahl)
6.
TEMPLE OF VODIN (Clan Hjemgar)
7.
SIGGRYDHUS
8.
CLANHUS HALFDAKE
9.
ROTHUS (Stendahl, formerly Grunnal)
10.
VOLUNDNHUS
11.
RHORLIEFHUS
12.
HIRDMAAND HALL
Contains
the council chamber, mead hall, and some accommodations for members who
are passing through to trade.
13.
HJEMGAR HOUSE
14.
CLANHUS LONIGSWYE
15.
RORGITTE HOUSE
16.
OSTLER
Dasen
provides stabling services for the mounts of travelers.Even
though Grovnans travel across the northern plains, most would rather walk
than ride.He is a skilled breeder
and trainer and has many horses for sale.His
prices are high but the quality is good.
17.
CHAPEL ST. PADRAA
Monks
from the Isle of Gulea off the coast of LLynern originally founded the
Caldensian Chapel.Since then, orthodox
priest from the High Empire have taken over. Their
present leader is Father Armunda of Philemon.6
monks of lesser rank and fourteen paladins of the Order of Caldes Fire
accompany him.They and a guard of
men at arms are barracked next door (17a).Armunda
spent time among the Skyans of Rhunor and knows the language and culture.Since
arriving he has kept a low profile.His
men are respected among the Skyans as well.
18.FRAAYSBY
19. THE BOARDWALK
At high tide the cove is under several feet of water. The walk allows for citizens to cross over to Vulensby village. The marsh at the east end of the cove is quite dangerous and the mud and sands will not release their hold if you step into them. It was an old Viking tradition to toss a portion of one’s loot upon returning into this part of the water. While it is considered hallowed ground, many low towners sneak into the area after coin.
20. THE TIDE STAKE
The common site for executions, victims are chained to the stake at low tide and then drown as the water rises. During such times the boardwalk mentioned above gets very crowded. Eleven years ago the walk collapsed during an execution and eight spectators drowned as well.
21. THE WARBOAT INN
Kedrin Hadoson Feraald, head of a small clan, operates the inn.He pays an annual license to the Hirdmaand of 80d. Food is good and the prices fair. Games of chance and strength are the common past times in this inn.
22. SHIPWRIGHT
23. SAILMAKER
24. BONDING HOUSE
25. PHYSICIAN (Gelda Girdal Siggryd)
Gelda
is the town’s only healer. She dabbles in Herbs and a little alchemy. She
follows the Woodway in the Elder’s Grove is the injury is so serious.
26.MERCHANT'S
MARKET
Owned
by Gender Maarson, he pays an annual fee of 500d to rent stalls in the
open market.The market is open
from dawn to dusk every day of the week.A
popular even every halfmoon is the "Beast Sellers Auction" where every
manner of creature, livestock and even thralls are for sale.
27.GAOL
28. INN OF THE WHITE BOAR
Prices are average and the rooms are very good. Most of the wealthy traders stay here if they are not guest at one of the Clan Houses.While he has only four daughters to help him run the inn, they are all shield maidens and can defend themselves easily.
30.TEMPLE
OF THE GODS
31. TEMPLE OF THE NEW PROPHET
After the last raid on Waldgir by forces loyal to Moredon, the temple was attacked by a mob. The Jarlgaard had to be called out to quell the violence. Since then the Vanasari have kept a very low profile. Brother Fegul is a Cobari Priest, but there are several missionaries placed within Grovnaheim in case he needs help.
32. BATH HOUSE (Malker Hjemgar)
For half a Stokilitti, Malker will offer a hot bath and a sauna. Malker is also the local contact for a group of smugglers out of Cettle down in Raglar.
33. STALLION RAMPANT (Allil A’Harad)
Allil is a Ji-Hassa who came to Grovna as a slave.After rendering a special service for the Jarl, he was given his freedom and a reward. After some time spent building up his money, he married a local girl and set up shop at this inn.
34. TIDE MILL
35. ELDER'S GROVE
This is a hold over from the old ways. Here the acolytes of the Temples tend the God Stones and carved pillars called Watchers. While only a few still come here, the Jarl is careful to express his pubic faith here. All ships and expeditions seek the support of the Gods in this dark place, believing the cruel lords are closer here. There will usually be a cleric about or at least an old man or woman who remember the way things was.